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COMMANDS.TXT
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Text File
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1995-06-20
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5KB
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155 lines
The official list of commands:
all commands start with '<<' and end with '>>' with the exception of
the paragraph marker: @
NOTE: to avoid coloring errors, make all commands LIGHT GRAY..
and make the '@' symbol the color of the next few words..
( look at existing quest ansi file for an example )
@ <-- This symbol is VERY important and essential..
it marks the begginning of a new paragraph.
and it MUST be present before a command...
and at the beginning of the line after a command...
example:
@walking....
@travelling....
@Then you see some light in the distance, glowing mysteriously..
you approach it, but a creature jumps out!
@<<MONSTER:"32,1">>
@The creatures corpse now lie on the ground....
<< blah blah blah >> <- the firstline of the whole quest..
The firstline of the whole quest is the name and
brief description of the quest... please do not make
longer than 60 characters... Refer to the examples
and see what their first line looks like.
<<MONSTER:"xx,yy">>
This commmand calls monsters to attack the adventurer...
it is necessary to put a few of these EVERYDAY of the quest
to make it more interesting....
xx is the monster code.... or in monster.dat, the line number of
that specific monster or person...
yy is the number of monsters....
example:
@<<MONSTER:"105,6">>
this calls out 6 of those monsters on line 105 in monster.dat
NOTE: yy cannot exceed 10, or there will be problems....
another words never more than 10 monsters at a time!
<<ANSI:"xxxxxx.xxx">>
This command calls on a ANSI graphics screen... to add some
pictures to your quest. Not necessary at all...
A good book is in no need of pictures.... (of course if you
are a great artist, then you should use lots of them)
xxxxxxx.xxx the file name to display..
example:
@<<ANSI:"land.ans">>
this display the ansi file called land.ans
NOTE: the file doesn't have to be ansi... just text oriented..
<<KINGDOM>>
this command displays the kingdom the adventurer is from...
example:
@You said "Yeah, I am from <<KINGDOM>>, its down south..."
this line would in reality display: (if the guy is from Askelon)
You said "Yeah, I am from Askelon, its down south..."
NOTE: try not to use too many of these, they are quite annoying..
<<NAME>>
same as above, except it displays the name of the character
instead of the kingdom...
<<DAY x END>>
A VERY NECESSARY command. marks the days....
check in the example files as to see how they are used..
x is the day....
example:
@<<DAY 1 END>>
<<END OF QUEST>>
Marks the end of quest and marks the beggining of all the
rewards..
NOTE: the following commands may only be used at the end of the quest
after the <<END OF QUEST>>
<<STAT:xx:yy>>
this command rewards attributes and stats to the quest taker
xx = the kind of stat (the number saying what stat is to be
increased... eg: hps...
xx code:
4 = leadership
9 = charm
11 = hitpoints
12 = str
13 = defense
14 = magicpoints (the max)
15 = stamina
16 = wisdom
17 = intellect
18 = agility or dexterity
yy = is the number of increaase and reward..
example:
@<<STAT:16:20>>
this command rewards 20 wisdom to the quest taker.
<<ITEM:xxx>>
this command rewards an item to the quest taker..
NOTE: only one item maybe rewarded in one quest
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